This is a game related to **Canasta**, in which each player is dealt two hands of cards, called the **hand** and the **foot**. The information below is based on rules taught to me by my
good friend **Zona Gale Olson**.

Two or more players.

Normal playing cards including the jokers. One deck for each person playing - i.e. four decks for four persons, six decks for six persons, etc.

All the cards are placed face down and shuffled together.

Each player selects from the pile of down faced cards two hands of eleven cards each. Players do not look at these cards. One hand of eleven is passed to the player on the left so that each player
has one hand of eleven he has selected from the general pile and one hand of eleven received from the player on his right. The remaining cards in the pile are then placed in two stacks or more
(depending on the number of players). A gap is placed between the piles for the discard pile. Each player then looks at one of the hands he possesses. This is called his __hand__ and the other is
called his __foot__. It should not be looked at until his hand has been completely played or the game is over.

The object of the game is to get the most points. There are four rounds to the game and on each round each player tries to get rid of his cards while putting the most points he can on the table. If there are an odd number of players each player plays for himself. If there are an even number two teams of partners can play with team piles and the game is somewhat more exciting. Partners are positioned around the table in every other position.

Red Threes---------------100 pointsJokers--------------------50 pointsTwos and Aces-------------20 pointsEight through King--------10 pointsFour through Seven---------5 pointsBlack Three----------------5 points## Other Points

For "Going Out"---100 pointsEach "Clean" pile-500 pointsEach "Dirty" pile-300 points## The Cards

Jokers and twos are wild cards. In the game you make "sets" of cards which are three or more of the same card - three kings, five eights, etc. The suit of cards makes no difference. You cannot make a set of Jokers or Twos - these can only be used as wild cards.

You cannot make a set of threes, regardless of the color. Cards "down" on the table count for you or your team and are added to your individual or team score. Cards left in your hand are not counted against you if you or your team is the winner of the round. All cards in any foot are counted against you or your team. All cards in the hand and foot of the looser of the round are counted against you or your team. Before the start of the game any player who has a red three may place it on the table face up and draw a replacement card.## Minimum Points to "Put Down" for Each Round

On each round you have a number of points the first time you "put down" points onto the table. Once a player has the minimum points down, the player, and each of his partners, has no minimum for the rest of the round.

- Round 1..........50 points
- Round 2..........90 points
- Round 3........120 points
- Round 4........150 points
## Picking Up and Discarding

On each players turn he picks up

TWOcards from the main piles, puts cards down on the table for points, and then discards ONE card. He can pick up both cards from the same pile or one each from different piles. If a red three is drawn it is placed face up and another card is drawn. When discarding, a black three will prevent the next player from picking up any cards from the discard pile. If the discard pile does not have a black three or a wild card on top the next player, instead of drawing two cards, may pick up the top card on the discard pile but he must pick up theTOP THREEcards in the discard pile. The player can only pick up from the discard pile if:

- there are at least three cards in the discard pile.
- the player has at least two other cards of the same type
IN HIS HAND.- the player or one of his partners has met or the player will meet the point count requirements for the current round.
- The player must put the top card and the other two cards from his hand down as points on the table.
Wild cards cannot count for the two cards in his hand. You cannot pickup a top discard of twos, black threes or jokers because you cannot make a "set" from these cards.

## Picking up the Foot

When a player gets rid of all his cards from his hand, he picks up his Foot and continues to play from there. If someone "goes out" before a player gets to his Foot, all the points in his Foot count against him or his team. There are two ways to "get into your Foot". One is to put down all your cards except one discard card (which you discard). Your turn ends, you have no cards, you pick up your Foot. You can begin using your Foot on your next turn. The other way to get into your Foot is to completely use all the cards in your Hand (by putting them down as points on the table). If you can put down all your cards without discarding then you can immediately pick up your Foot and begin using the cards during the same turn. Remember, black threes can only be used as discards. When playing from your Foot and a red three is drawn, it is placed on the table face up but a replacement is not drawn as when playing from your Hand.

## Clean and Dirty Piles

During the game you or you and your partners attempt to get piles of seven or more of the same card. If the pile has seven or more cards and there are no wild cards in the pile then the pile is called a Clean Pile. If there are seven or more cards in the pile and there are wild cards in the pile, then the pile is called a Dirty Pile. By convention, once a pile reaches seven cards they are pulled together into a neat stack and either a red or a black card from the pile is moved to the top of the pile. A red card on top signifies that the pile is a Clean Pile. A black card on top signifies a Dirty Pile. A Clean Pile is worth 500 points and a Dirty Pile is worth 300 points. These points are in addition to the points from the cards themselves. Cards of the same type may be played on the piles of seven but wild cards may not be played on the piles of seven.

## Limits on Wild Cards

In any set of cards you must have at least one more normal card than wild cards. For example, if you have three fives you can add up to two wild cards to the set. You can't add a third wild card until there are four fives down. Note that any wild card in a set makes the entire set dirty. You cannot have more than one set of the same card until a seven card pile is made of that card. Then and only then can a new set of that card type be started. For example, you can't have a pile of two fives and a wild card and then start a new pile of fives.

## Going Out

In order to "go out" you must get rid of all the cards in you Hand and your Foot and have at least one Clean and one Dirty pile. You must also play out. You cannot go out by discarding. Players or teams get points for clean and dirty piles even if they are not the player or team that goes out. Once a player "goes out" play ends for that round. The points on the table are then added to you score. Points in the Hand and Foot of losing players are subtracted from their score. Points only in the Foot of winning team players must also be subtracted.

Good Luck!

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